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- Friday 31st March 1995
- © Joona Palaste
-
-
- The Complete Solution to:
- LEGEND OF LOTHIAN
- (© David W. Meny 1991)
-
-
- Here are the locations of interest with their coordinates.
- 1. The ruins of Heslon 34°E, 12°S
- 2. Asraela (in lake) 19°E, 04°S
- 3. Rastun (mountains) 45°E, 07°N
- 4. Lothian castle 07°W, 18°N
- 5. Larkspur 56°W, 26°N
- 6. The mountain cave 57°W, 16°N
- 7. Forlorn castle 17°W, 13°S
- 8. Marlot 29°W, 28°S
- 9. Trubly (island) 59°W, 17°S
- 10. Shrine of Might 67°E, 19°N
- 11. Wenhea 62°E, 25°S
- 12. The evil castle 67°E, 10°S
- 13. The magic tree 67°E, 27°N
- 14. Shrine of Protection17°W, 29°N
-
- NOTE: Although the manual talks about entering inn rooms, this is (at least
- according to my observations) impossible. Even if you pay for your room,
- the door still remains locked. So don't trust inns, only use healers to
- regain your health!
-
- First, visit Larkspur. Take the rope from the girl in the extreme upper right
- corner. Then travel to the Lothian castle, where you should go along the
- central corridor leading to King Lothian, but go through the door that leads
- to the brig instead.
- Talk to the prisoner standing right next to the bars, and he will give you a
- key. Leave the castle and go to Rastun, where you get a lantern from a man in
- the upper left corner area (in the mountains). Next go to Asraela, and take
- the axe in the hut.
- Go to the Forlorn castle (enter with the key), and first go to the garden in
- the very center of the first floor. Take the rose. Now you could use the key
- to go into the dungeon (the treasure there is the Orb of Sight), but you need
- only go to the second floor and take the compass from the man in the
- observatory. Use it to get to know coordinates.
- Finally, talk to Lord Forlorn and say Yes. Leave the castle and go to
- Wenhea, where you must give the rose to the pretty girl. She will give you her
- mirror in return. Go to the ruins of Heslon (kill the Medusa with the mirror
- before entering), and grab the unicorn with the rope.
- If your inventory seems full, go back to the Forlorn castle and say Yes to
- Lord Forlorn. This will take away the mirror. Otherwise just go to Marlot,
- where you should show your gemstone to the man selling ships (unless you've
- got 5000 gold to spare!), and he will give you a ship.
- Enter the ship. There's no need to visit Trubly, but you should go to the
- mountain cave instead. Enter with the lantern and find the wizard. Talk to him
- and he will give you an amulet. Use it.
- Then go to the magic tree, possibly visiting any shrines along the way. The
- chant for the Shrine of Protection is "SUKANG" and the one for the Shrine of
- Might is "JINSOM". You can now safely walk along the marsh, thanks to the
- amulet. Chop the tree with the axe, and go to the Forlorn castle one last
- time.
- Give Lord Forlorn all he wants, and he will give you a horn. Go back to your
- ship and go to the evil castle, which you enter with the horn. Now take a good
- look at a map (or draw one of your own) and memorise the traps. They take away
- 1...7 health points a time if you set them off. To progress, you must set
- at least some traps off. NEVER SAVE A GAME WHEN YOU ARE ON A TRAP!
- Find the stairs and descend. Now find the potion and get it, but don't drink
- it yet. Instead go to the evil sorcerer. Drink the potion (this will cure all
- your wounds) and talk to the sorcerer. Kill him and take the spellbook that is
- left.
- Go back to your ship, sail to the Lothian castle and enter. Go to King
- Lothian and use the spellbook on him.
-
- THE END!
- --------
-